Eleven plugins for Paper, Purpur and Folia — an all-in-one core, a shop, an economy, a player market, custom enchants, a menu builder and an effects engine. Each one stands alone. Together they share one economy, one menu frame and one look.
Everything a server needs in one jar. Homes, warps, kits, teleports, land claims, chat, an economy layer, a tab list, leaderboards, server events, giveaways and a watchdog — one plugin, one config folder, and one place to look when something is wrong.
Each one stands alone. Together they share one economy, one menu frame and one look. Eleven run on the server; Bridge runs on the proxy.

The all-in-one core. 242 commands covering homes, claims, chat, moderation, events and everything between.

A shop you build in game rather than in a config file, with pricing that reacts to what players actually buy.

Several currencies at once, physical coins you can drop and trade, and a Vault economy other plugins can use.

Menus built by dragging items into a screen, not by writing YAML and guessing at slot numbers.

A player market with timed auctions, buy orders, a watchlist and prices that carry across a network.

The effects engine the rest of the suite draws on. Particles, sounds and triggers, usable from any of them.

The proxy half of a network. Chat, messages, teleport requests and the player list cross between servers. One jar for Velocity or BungeeCord; pairs with Essentials' shared database so homes, warps and money cross too.

Timed boosts that apply to everyone online. Because a surge helps the whole server, selling one never puts the buyer ahead — a store reward that stays fair. Ten included, built and edited in game.

Keeps the world seed out of players' hands. Spoofs the hashed seed that seed crackers confirm against, fakes /seed for players and blocks the vanilla forms. Paper, Purpur and Folia.

A second factor on the way into your server. An enrolled account joining from an unrecognised device proves itself first — an authenticator code, or a PIN keypad whose digits move every time it opens — and cannot move, chat or type a command until it does. Dangerous commands ask again, one command locks every account at once, and recovery codes keep a lost phone out of your tickets. Paper, Purpur and Folia; 1.21 to 26.2.

The whole voting stack in one jar: it receives the votes from the server lists itself, then pays rewards, milestones, streaks, a vote party and a monthly top voter, all built in game. Vote points buy from a shop, leaderboards float in the world, and MySQL carries votes across a network with no proxy plugin.

Adaptive view and simulation distance that ease off when TPS drops and climb back when it recovers, squeezing your ranked players last. Plus hotspot and chunk-ticket diagnostics that show where the tick time actually goes. Paper, Purpur and Spigot; 1.16.5 to 26.2.

Ignite better performance. Our own Paper fork for large survival and economy networks: runs your Paper plugins unchanged. Entity tiers measured up to 82% lower entity tick, a live profiler, /ember doctor, Packet Guard and an adaptive engine. Free, open source, GPLv3.
Against the two plugins most servers already run. Every column comes from that project's own public documentation, including the rows where we are the ones behind.
| Feature | Ember Essentials | EssentialsX | CMI |
|---|---|---|---|
| Land claimsChunk protection players run themselves | Built in | No | Not advertised |
| Anti-cheat watchdogIllegal items, fast breaking, mining ratios, shared addresses | Built in | No | Not advertised |
| Server eventsDouble XP and double harvest, on a timer or on demand | Built in | No | Not advertised |
| Giveaways and redeem codesOne click to enter; codes for Discord and videos | Built in | No | Not advertised |
| Rank-gated zonesA VIP lounge only the rank can enter | Built in | No | Not advertised |
| LeaderboardsEmber ranks any statistic as a wall of heads; EssentialsX has /baltop; CMI tops balance and playtime | Any statistic | Balance only | Balance and playtime |
| KitsEmber and CMI open a menu; EssentialsX claims kits by command | Yes, with a menu | Commands only | Yes, with a menu |
| Proxy networksEmber: chat, messages, /tpa with consent, /glist and /server across servers through the free Ember Bridge. CMI does the same through its free Bungee / Velocity companion | Bungee and Velocity | No | Bungee and Velocity |
| BansPermanent, temporary and IP bans with reasons; per-rank caps on tempban length; shared across a network | Yes, network-wide | Yes | Yes |
| Commands on eventsRun commands on first join, death, world change, void fall, elytra and more, as console or as the player | Sixteen events | No | Yes |
| Elevator, sleep vote, health bar, shulker backpacksJump-to-rise lifts, skip the night by majority, a boss bar for what you hit, open shulkers in place | All four | None | All four |
| Inventory snapshotsSave, list and restore a player's inventory; automatic on death | Yes | No | Yes |
| Shared databaseHomes, warps, mail, money and player warps as one set of data across a network | MySQL / MariaDB | No | MySQL |
| Player warpsPlayer-made warps with ratings, visit counts, favourites, categories, search, whitelists and visitor fees | Built in | Separate plugin | Yes |
| Server versionsOne jar, built for the current release: 26.2 and newer on Java 25. Older versions are not supported | 26.2+ | 1.8.8 - 26.2 | 1.7.10 and up |
| FoliaTested on Folia 26.2. The sidebar is drawn with packets there; only the rank-sorted tab list is off, since Folia has no scoreboard teams. Everything else runs | Supported | Not supported | Not advertised |
| Extra plugin requiredEssentialsX splits some features into optional module jars: Chat, Spawn, Protect, AntiBuild, Discord | None | None, plus optional modules | CMILib |
| Feature | Ember Essentials | EssentialsX | CMI |
|---|---|---|---|
| Homes, warps, teleports | Yes | Yes | Yes |
| Clickable signs[Warp] and [Kit] signs keep working after a migration | Yes | Yes | Yes |
| Jails | Yes | Yes | Yes |
| Holograms and portals | Yes | No | Yes |
| Tab list and sidebarEmber animates four ways: frames, scroll, wave and typewriter | Yes, animated | No | Yes, animated |
| Playtime rewards | Yes | No | Yes |
| Chat channels and filtersLocal, trade and staff channels; a profanity filter that still catches f-u-c-k | Yes | Formatting and a local-chat radius | Yes |
| Chat botsAnswers "is there a discord" so staff do not have to | Built in | No | Not advertised |
| Bedrock-aware chatButtons become typeable commands, since Bedrock cannot click chat | Yes | No | Not advertised |
| Store announcementsWorks with what Tebex already sends | Built in | No | Not advertised |
| In-game admin panelOne screen with live counts that opens every other screen | Built in | No | Yes |
| Moderation panelChat lock, slow mode, filters, jails and the watchdog in one place | Built in | No | Not advertised |
| Server-list MOTDOurs rotates frames and gradients between refreshes; no plugin can animate live in the list | Rotating frames | No | Text only |
| AFK zonesA box where players count as away and mobs leave them alone | Built in | No | Not advertised |
| Sellable chat cosmetics85 perks: colours, icons, reactions and a tag wardrobe. Unlock by permission, or sell for in-game money in /cosmetics | Built in | No | Not advertised |
| Public and shared homesPlayers open a home to everybody | Built in | No | Not advertised |
| Emoji and chat gamesUnscramble, sums and type-this, on a timer | Built in | No | Not advertised |
| StorageFiles by default and nothing to set up; one setting switches a network to a shared database | YAML, or MySQL / MariaDB | Flat files | MySQL or SQLite |
Checked September 2026 against the EssentialsX module breakdown, EssentialsX downloads and the CMI feature page. “Not advertised” means the project does not list that feature publicly, not that it certainly cannot do it. EssentialsX is free and open source and CMI is €15; both are good at what they do and both have been around far longer than we have. If a row is wrong, tell us and we will change it.
Kits, warps, menus, the tab list and the events panel are screens you look at. Restarting to change a number is not a workflow.
Nothing to install and nothing to migrate on a single server, and files save when something changes rather than only on shutdown. A network switches to MySQL or MariaDB with one setting, and homes, warps, mail, balances and player warps become one set of data on every server.
Every scheduled task uses the region schedulers. Not a port, and not a fork of somebody else's port. One honest limit: Folia has no scoreboards, so the sidebar and rank-sorted tab list are Paper and Purpur only.
Vault, LuckPerms, PlaceholderAPI, WorldGuard and ItemsAdder are all detected at runtime. Install none of them and everything still runs.
The economy binding refreshes whenever any plugin registers one. The usual reason a plugin “does not work with Vault” is that it looked once, at the wrong moment in the load order.
Every config explains not just what a setting does but why it defaults where it does, and what breaks if you change it.